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source code can be found here: source
So in this project I am about to simulate a water surface with simple interaction. Source code can be found at source. There are basically two ways of doing it : the height field fluid approach and shallow water equation approach. We would talk about the first approach in this … Continue reading
Every OpenGL beginner must have written this code somehow. This post contains the sourcecode and description of how I implemented the spinning cube project. The source code is available here: cubecollision To use this sourcecode: Open ./Windows/ogldev.sln and build the program. Cube is transparent. Control keys: 0,1,2,3,4,5,6,7, corresponding to 8 corners … Continue reading